
Unannounced Project
- Bohemia Interactive




Designed, built and animated all the UI, tested and iterated on the player experience, and built the itch.io page.

Play a gunslinging bartender in the wild west! Using your trusty revolver, make & serve drinks and take out troublemakers! Use your hard-earned cash to upgrade your skills and customize your saloon!

Owned player movement and gun feel, designed and animated most of the UI, and worked on replication.

Rebuilt the Red Dead Redemption 2 world map as a modular, ready-to-use Unreal Engine system.

Solo project: designed all systems and mechanics, built every menu and the UI, and handled sound and music.

Built game systems and mechanics, designed and animated the menus and UI, and added sound and music.

Technical and level design: levels built around a different mechanic each.
With over 3 years of experience in game design, I strive to create immersive and engaging experiences that leave lasting impressions for everyone. A challenge is never too difficult for me, and collaborating with other departments is something I do all the time.
I have experience in a variety of tools, and with a strong curiosity for new trends in the game and design scene, I am always trying to improve my skillset and expertise.